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Her interactive 2017 nancy drew
Her interactive 2017 nancy drew






her interactive 2017 nancy drew

The other one was the puzzle with the weights and the scale, which drove me crazy for hours because I kept thinking you had to get the bell to light up before the eagle would, and eventually I gave up and looked up the solution and then I was even more frustrated because I’d spent how long on that puzzle and I still hadn’t accidentally managed to get the eagle lit up. Of the two puzzles I didn’t like, one was at the very end and involved Nancy dying every time she made a mistake (annoying, and finding the correct solution was time consuming, especially since you can apparently just guess and be fine, if you don’t care about using a zillion second chances). And the environments are detail-rich–maybe a little too detail rich, since I kept trying to click on things I wasn’t allowed to. I also think the Hardys look a little plastic, and so does Tino. when was this published? 2005? (Her Interactive’s website confirms 2005 as the release year.)Ĭharleena looks like someone forgot she was a grown woman and gave her doll arms. Other than that, the game flows logically, has a story that’s built around Nancy’s inclination to abandon all her suspects and just futz around solving decades old puzzles, and looks pretty darn good. I mean, honestly, the only complaints I have are about character animations, and a couple of the puzzles being snipe hunts. Which is either a testament to both of us having crushes on Frank (look, I’m sorry Ned, but what have you ever done to help solve a mystery? Where are you when a girl needs you? You aren’t even in my phone contacts! A girl’s got needs, mmkay? When you feel like being available for me, then we can talk, Ned.), or the game just being really good. Nancy and I both agree, the Hardy Boys are the best part about this game.








Her interactive 2017 nancy drew